Construction realistic demo (Ucr)
Visual root hash Ucr. Open /demos/construction-realistic.html.
Models
| Node | GLB | Source |
|---|---|---|
excavator-real |
realistic/excavator-realistic.glb |
OpenGameArt — Excavator (Iacox), terrain stripped + articulation nodes |
adt-real |
realistic/articulated-dump-truck-realistic.glb |
GetGLB dump truck (jeremy, CC-BY), split into articulated hauler |
Scene fixture: assets/scenes/construction-site-realistic.json. Attribution ledger: assets/models/construction/realistic/ATTRIBUTION.md.
Environment
environment.preset: "open-pit-mine" — 1 km deep bowl pit (1 unit = 1 m), spiral haul road (~28 m wide, ~9% grade), rim berms, topsoil ring, and dusty sky. Fleet nodes sit on the pit floor at y: -pitDepth.
| Field | Default (realistic scene) | Meaning |
|---|---|---|
pitDepth |
1000 |
Vertical depth in meters |
pitRadius |
1400 |
Rim radius at surface |
pitFloorRadius |
140 |
Working floor radius |
spiralRamp |
true |
Build descending spiral haul road |
rampWidth |
28 |
Haul road width (m) |
rampGrade |
0.09 |
Road grade (9%) |
spiralTurns |
3.75 |
Number of full turns on the ramp |
Interaction
| Keys | Joint |
|---|---|
| Q / E | Excavator boom |
| Z / X | Excavator bucket |
| ← / → | ADT steering (rear chassis articulation) |
| ↑ / ↓ | ADT dump body |
Orbit and zoom with the mouse. Add ?quality=high for shadows.
Related
- Construction assets — sample meshes + articulation (
Uca) - Omniverse import — how to ingest production assets